Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feed the Clan

1G · Instant

You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Dread Reaper 3BBBCreature — Horror Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5
Serpent Warrior 2BCreature — Snake Warrior When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Rain of Gore BREnchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Descendant of Kiyomaro 1WWCreature — Human Soldier As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3
Sporeweb Weaver 2GCreature — Spider Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. 1/4
Sacellum Godspeaker 2GCreature — Elf Druid {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. 2/2
One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
Ulvenwald Observer 4GGCreature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Page 142