Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feed the Swarm

1B · Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Similar cards

Color identity:
NameManaTypeText
Hammer Mage 1RCreature — Human Spellshaper {X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less. 1/1
Requisition Raid WSorcery Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Victim of Night BBInstant Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Strangling Soot 2BInstant Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Go for the Throat 1BInstant Destroy target nonartifact creature.
Tetsuo, Imperial Champion UBRLegendary Creature — Human Samurai Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3
Frenzied Trapbreaker Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Hit 1BRInstant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Atomize 2BGInstant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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