Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feed the Swarm

1B · Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Similar cards

Color identity:
NameManaTypeText
Temporary Lockdown 1WWEnchantment When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Woodfall Primus 5GGGCreature — Treefolk Shaman Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 6/6
Dispeller's Capsule WArtifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Seal of Cleansing 1WEnchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Seal of Primordium 1GEnchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Sarulf, Realm Eater 1BGLegendary Creature — Wolf Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3
Perilous Voyage 1UInstant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Collar the Culprit 3WInstant Destroy target creature with toughness 4 or greater.
Sungold Barrage 2WInstant Destroy target creature with toughness 4 or greater.
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
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