Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feed the Swarm

1B · Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Similar cards

Color identity:
NameManaTypeText
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Lorcan, Warlock Collector 5BBLegendary Creature — Devil Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead. 6/6
Celestial Kirin 2WWLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value. 3/3
Devout Witness 2WCreature — Human Spellshaper {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2
Soul Bleed 2BEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Exorcist WWCreature — Human Cleric {1}{W}, {T}: Destroy target black creature. 1/1
Nullmage Shepherd 3GCreature — Elf Shaman Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4
Hellhole Rats 2BRCreature — Rat Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value. 2/2
Choice of Damnations 5BSorcery — Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Power Taint 1UEnchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
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