M:tG card similarity search
1R · Legendary Creature — Human Artificer
Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2
Name | Mana | Type | Text |
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Rhonas's Stalwart | 1G | Creature — Human Warrior | You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.) 2/2 |
Minamo Sightbender | 1U | Creature — Human Wizard | {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2 |
Treetop Rangers | 2G | Creature — Elf Ranger | Treetop Rangers can't be blocked except by creatures with flying. 2/2 |
Krydle of Baldur's Gate | UB | Legendary Creature — Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. 1/3 |
Kappa Cannoneer | 5U | Artifact Creature — Turtle Warrior | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. 4/4 |
Auspicious Starrix | 4G | Creature — Elk Beast | Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6 |
Treetop Scout | G | Creature — Elf Scout | Treetop Scout can't be blocked except by creatures with flying. 1/1 |
Skyward Eye Prophets | 3GWU | Creature — Human Wizard | Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. 3/3 |
Selective Adaptation | 4GG | Sorcery | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. |
Grime Gorger | 2BG | Creature — Horror | Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. 3/3 |