M:tG card similarity search
1B · Creature — Minotaur
Felhide Brawler can't block unless you control another Minotaur. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Nezumi Road Captain | Enchantment Creature — Rat Rogue | Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2 | |
| Jace, Arcane Strategist | 4UU | Legendary Planeswalker — Jace | Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. Loyalty 4 |
| Vectis Dominator | 1WB | Artifact Creature — Human Wizard | {T}: Tap target creature unless its controller pays 2 life. 0/2 |
| Essence Vortex | 1UB | Instant | Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. |
| Power Sink | XU | Instant | Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. |
| Martyr of Frost | U | Creature — Human Wizard | {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. 1/1 |
| Vigorspore Wurm | 5G | Creature — Wurm | Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4 |
| Alora, Cheerful Scout | 3GU | Legendary Creature — Halfling Rogue Scout | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1. 4/4 |
| Jade Bearer | G | Creature — Merfolk Shaman | When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. 1/1 |
| Baneblade Scoundrel | 3B | Creature — Human Rogue Werewolf | Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |