M:tG card similarity search
2B · Creature — Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Zephyrim | 3W | Creature — Human Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3 |
Kin-Tree Invocation | BG | Sorcery | Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. |
Boldwyr Intimidator | 5RR | Creature — Giant Warrior | Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5 |
Wirewood Guardian | 5GG | Creature — Elf Mutant | Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 6/6 |
Warg Rider | 4B | Creature — Orc Warrior | Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3 |
Wilson, Bear Comrade | 1G | Legendary Creature — Bear Warrior | Reach, trample Ward {2} Specialize {4} 2/2 |
Gladecover Scout | G | Creature — Elf Scout | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 |
Khenra Charioteer | 1RG | Creature — Jackal Warrior | Trample Other creatures you control have trample. 3/3 |
Elvish Lookout | G | Creature — Elf | Shroud (This creature can't be the target of spells or abilities.) 1/1 |
Undercity Uprising | 2BG | Sorcery | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |