M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Octopus Umbra | 3UU | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Tyranid Prime | 1GU | Creature — Tyranid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4 |
Veiled Crocodile | 2U | Enchantment | When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. |
Legion Loyalty | 6WW | Enchantment | Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
Locked in the Cemetery | 1U | Enchantment — Aura | Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Lanterns' Lift | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | |
Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |
Cloak of the Bat | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Fleetfeather Sandals | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Mark of Fury | R | Enchantment — Aura | Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. |