M:tG card similarity search
4W · Sorcery
Destroy all creatures with power greater than target creature's power.
Name | Mana | Type | Text |
---|---|---|---|
Damning Verdict | 3WW | Sorcery | Destroy all creatures with no counters on them. |
Treefolk Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Ambassador Blorpityblorpboop | 3GU | Legendary Creature — Alien Advisor Guest | When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness. 3/3 |
Reach of Shadows | 4B | Instant | Destroy target creature that's one or more colors. |
Stronghold Assassin | 1BB | Creature — Phyrexian Zombie Assassin | {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1 |
Devout Harpist | W | Creature — Human | {T}: Destroy target Aura attached to a creature. 1/1 |
Yannik, Scavenging Sentinel | 2GW | Legendary Creature — Hyena Beast | Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. 3/3 |
Bamboo Grove Archer | 1G | Enchantment Creature — Snake Archer | Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. 3/3 |
A-Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3 |