Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Felonious Rage

R · Instant

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

Similar cards

Color identity:
NameManaTypeText
Savage Packmate Creature — Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Brood Keeper 3RCreature — Human Shaman Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." 2/3
Box of Free-Range Goblins 4RRSorcery Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Masterful Ninja 2BCreature — Troll Ninja Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
A-Skull Skaab UBCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token. 2/2
Envoy of Okinec Ahau 2WCreature — Cat Advisor {4}{W}: Create a 1/1 colorless Gnome artifact creature token. 3/3
Determined Iteration 1REnchantment At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Blacksmith's Skill WInstant Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Page 181