M:tG card similarity search
2G · Creature — Human Archer
{T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Mogg Conscripts | R | Creature — Goblin | Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2 |
| Volcanic Wind | 4RR | Sorcery | Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell. |
| Emerald Dragon | 4GG | Creature — Dragon | Flying, trample 4/4 |
| Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
| Sickening Dreams | 1B | Sorcery | As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player. |
| Dawning Purist | 2W | Creature — Human Cleric | Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
| Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
| Skywatcher Adept | U | Creature — Merfolk Wizard | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying 1/1 |
| Frontline Strategist | W | Creature — Human Soldier | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |
| Soul-Scar Mage | R | Creature — Human Wizard | Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2 |