M:tG card similarity search
3B · Creature — Nightstalker
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Wandering Treefolk | 1G | Creature — Treefolk | Vigilance Domain — {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. 2/3 |
Gifted Aetherborn | BB | Creature — Aetherborn Vampire | Deathtouch, lifelink 2/3 |
Kolvori, God of Kinship | 2GG | Legendary Creature — God | As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
Contaminant Grafter | 4G | Creature — Phyrexian Druid | Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. 5/5 |
Daggerback Basilisk | 2G | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 |
Greater Basilisk | 3GG | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/5 |
Underdark Basilisk | 1G | Creature — Basilisk | Deathtouch 1/2 |
Damping Sphere | 2 | Artifact | If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. |
Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |