Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feral Invocation

2G · Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

Similar cards

Color identity:
NameManaTypeText
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Crown of Convergence 2Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.
Knights of Dol Amroth 3UCreature — Human Knight Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3
Noosegraf Mob 4BBCreature — Zombie Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. 0/0
Case File Auditor 2WCreature — Human Detective When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. 1/4
Khabál Ghoul 2BCreature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1
Hammer Jammer 3RCreature — Goblin Warrior As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Bloodflow Connoisseur 2BCreature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1
Ishai, Ojutai Dragonspeaker 2WULegendary Creature — Bird Monk Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) 1/1
Page 612