Card Codex

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17 May 2024: Card library updated.

Ferocity

1G · Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Gyre Sage 1GCreature — Elf Druid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2
Stone Spirit 4RCreature — Elemental Spirit Stone Spirit can't be blocked by creatures with flying. 4/3
Dig Deep 1GSorcery — Adventure Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Devil K. Nevil 2RLegendary Creature — Devil Performer Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1
Adder-Staff Boggart 1RCreature — Goblin Warrior When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Expanded Anatomy 3Sorcery — Lesson Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Avalanche Tusker 2GURCreature — Elephant Warrior Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. 6/4
Mire Blight BEnchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it.
Mortal Wound GEnchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it.
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