Card Codex

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17 May 2024: Card library updated.

Ferocity of the Wilds

2R · Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

Similar cards

Color identity:
NameManaTypeText
Ritual of Hope 1WInstant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Stalwart Shield-Bearers 1WCreature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Dynacharge RInstant Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Stirring Address 1WInstant Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Thrashing Frontliner 1RCreature — Phyrexian Viashino Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn. 2/2
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Sigil of Valor 2Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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