Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fertile Ground

1G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Ugin's Insight 3UUSorcery Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Droning Bureaucrats 3WCreature — Human Advisor {X}, {T}: Each creature with mana value X can't attack or block this turn. 1/4
Airtight Alibi 2GEnchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Pallimud 2RCreature — Beast As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
The Weatherseed Treaty 2GEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Spectral Prison 1UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Ocular Halo 3UEnchantment — Aura Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Volatile Arsonist 3RRCreature — Human Werewolf Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Gate Hound 2WCreature — Dog Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1
Citanul Hierophants 3GCreature — Human Druid Creatures you control have "{T}: Add {G}." 3/2
Page 332