M:tG card similarity search
2GG · Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Jace's Ruse | 3UU | Sorcery | Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle. |
| Satyr Wayfinder | 1G | Creature — Satyr | When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. 1/1 |
| Akki Ember-Keeper | 1R | Enchantment Creature — Goblin Warrior | Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) 2/1 |
| Study Break | 1W | Instant | Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Noggle Hedge-Mage | 2U/R | Creature — Noggle Wizard | When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker. 2/2 |
| Omnath, Locus of All | WUB/PRG | Legendary Creature — Phyrexian Elemental | If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. 4/4 |
| Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |
| By Invitation Only | 3WW | Sorcery | Choose a number between 0 and 13. Each player sacrifices that many creatures. |
| Elven Rite | 1G | Sorcery | Distribute two +1/+1 counters among one or two target creatures. |
| A-Bathe in Gold | 1R | Instant — Adventure | Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) |