M:tG card similarity search
1RWB · Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Pearl Dragon | 4WW | Creature — Dragon | Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4 | 
| Shivan Dragon | 4RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5 | 
| Thaumatog | 1GW | Creature — Atog | Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. 1/2 | 
| Zhalfirin Commander | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 | 
| Loch Korrigan | 3B | Creature — Spirit | {U/B}: Loch Korrigan gets +1/+1 until end of turn. 1/1 | 
| Restless Apparition | W/BW/BW/B | Creature — Spirit | {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 | 
| Viscerid Deepwalker | 4U | Creature — Homarid Warrior | {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3 | 
| Freejam Regent | 4RR | Creature — Dragon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: Freejam Regent gets +2/+0 until end of turn. 4/4 | 
| Flame Spirit | 4R | Creature — Elemental Spirit | {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 | 
| Sea Spirit | 4U | Creature — Elemental Spirit | {U}: Sea Spirit gets +1/+0 until end of turn. 2/3 |