Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fervor

2R · Enchantment

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Similar cards

Color identity:
NameManaTypeText
Khalni Hydra GGGGGGGGCreature — Hydra This spell costs {G} less to cast for each green creature you control. Trample 8/8
Hopeful Initiate WCreature — Human Warlock Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. 1/2
Maarika, Brutal Gladiator 2BRGLegendary Creature — Human Warrior Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4
City of the Daleks Plane — Skaro Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
Master of Etherium 2UArtifact Creature — Vedalken Wizard Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */*
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Lord of Lineage Creature — Vampire Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
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