Card Codex

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17 May 2024: Card library updated.

Fervor

2R · Enchantment

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Similar cards

Color identity:
NameManaTypeText
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Rebellion of the Flamekin 3RTribal Enchantment — Elemental Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Nahiri's Resolve 3RWEnchantment Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
End-Raze Forerunners 5GGGCreature — Boar Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7
Oni of Wild Places 5RCreature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. 6/5
Kongming, "Sleeping Dragon" 2WWLegendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2
Skyhunter Strike Force 2WCreature — Cat Knight Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2
Rage Weaver 1RCreature — Human Wizard {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Halana and Alena, Partners 2RGLegendary Creature — Human Ranger First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. 2/3
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