Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Festergloom

2B · Sorcery

Nonblack creatures get -1/-1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Adanto Vanguard 1WCreature — Vampire Soldier As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Selfless Glyphweaver 2WCreature — Human Cleric Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. 2/3
Spy Kit 2Artifact — Equipment Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}
Hopeful Eidolon WEnchantment Creature — Spirit Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink. 1/1
Kusari-Gama 3Artifact — Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
Goblin Banneret RCreature — Goblin Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn. 1/1
Mannichi, the Fevered Dream 2RLegendary Creature — Spirit {1}{R}: Switch each creature's power and toughness until end of turn. 1/2
Heart Wolf 3RCreature — Wolf First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. 2/2
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