M:tG card similarity search
3G · Creature — Boar
Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3
Name | Mana | Type | Text |
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Essence Symbiote | 1G | Creature — Beast | Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2 |
Pheres-Band Thunderhoof | 4G | Creature — Centaur Warrior | Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. 3/4 |
Voracious Null | 2B | Creature — Zombie | {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery. 2/2 |
Borborygmos | 3RRGG | Legendary Creature — Cyclops | Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7 |
Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/3 |
Hardened Scales | G | Enchantment | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
Jenara, Asura of War | GWU | Legendary Creature — Angel | Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. 3/3 |
Undying Beast | 3B | Creature — Beast | When Undying Beast dies, put it on top of its owner's library. 3/2 |
Lukamina, Scorpion Form | 2BG | Legendary Creature — Scorpion Druid | Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
Faunsbane Troll | 2BG | Creature — Troll | When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. 4/4 |