M:tG card similarity search
1B · Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Name | Mana | Type | Text |
---|---|---|---|
Grizzled Outcasts | 4G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4 |
Hinterland Hermit | 1R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1 |
Hinterland Logger | 1G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1 |
Lambholt Elder | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2 |
Villagers of Estwald | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3 |
Aku Djinn | 3BB | Creature — Djinn | Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6 |
Gatstaf Ravagers | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. 6/5 | |
Moonrise Intruder | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. 2/2 | |
Celestial Convergence | 2WW | Enchantment | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
Breakneck Rider | 1RR | Creature — Human Scout Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. 3/3 |