M:tG card similarity search
4B · Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Short Circuit | 1U | Enchantment — Aura | Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. |
Drag Down | 2B | Instant | Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control. |
Black Hole | 3B | Sorcery | Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. |
Nylea's Huntmaster | 3G | Creature — Centaur Shaman | When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 4/3 |
Clutch of Undeath | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. |
Deepwater Hypnotist | 1U | Creature — Merfolk Wizard | Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1 |
Festering March | 3BB | Sorcery | Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Knowledge Is Power | 3WU | Enchantment | Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. |
Skulking Killer | 3B | Creature — Vampire Assassin | When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2 |
Genestealer Locus | 3U | Creature — Tyranid Human | Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. 3/3 |