Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fetch Quest

5GG · Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Sage's Row Denizen 2UCreature — Vedalken Wizard Whenever another blue creature enters the battlefield under your control, target player mills two cards. 2/3
Growing Rites of Itlimoc 2GLegendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Melt Terrain 2RRSorcery Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Poison the Well 2B/RB/RSorcery Destroy target land. Poison the Well deals 2 damage to that land's controller.
Acidic Slime 3GGCreature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2
Avenger of Zendikar 5GGCreature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5
Ao, the Dawn Sky 3WWLegendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4
Cybership 6Artifact — Vehicle Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8
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