Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fetid Heath

· Land

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Similar cards

Color identity:
NameManaTypeText
Commandeer 5UUInstant You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Command Performance 1USorcery Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.
Burly Breaker 3GGCreature — Human Werewolf Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
Unexpected Allies 1RSorcery Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
Ondu Inversion 6WWSorcery Destroy all nonland permanents.
Planar Cleansing 3WWWSorcery Destroy all nonland permanents.
Desperate Farmer 2BCreature — Human Peasant Lifelink When another creature you control dies, transform Desperate Farmer. 2/2
As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Deny Existence 2UInstant Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Landfill 4RSorcery Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
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