M:tG card similarity search
4WW · Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Name | Mana | Type | Text |
---|---|---|---|
Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
Charismatic Conqueror | 1W | Creature — Vampire Soldier | Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. 2/2 |
Mardu Strike Leader | 2B | Creature — Human Warrior | Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
Funeral Pyre | W | Instant | Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying. |
The Broken Sky | Enchantment | Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. | |
Reservoir Walker | 5 | Artifact Creature — Construct | When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). 3/3 |
Lorehold Excavation | RW | Enchantment | At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. |
Dakmor Ghoul | 2BB | Creature — Zombie | When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |