Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fickle Efreet

3R · Creature — Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2

Similar cards

Color identity:
NameManaTypeText
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Dragon Hunter WCreature — Human Warrior Protection from Dragons Dragon Hunter can block Dragons as though it had reach. 2/1
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Xenagos's Scorn Sorcery Xenagos Ascended gains trample until end of turn and attacks this turn if able.
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
Graveyard Glutton Creature — Werewolf Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Gift of the Woods GEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Page 188