Card Codex

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17 May 2024: Card library updated.

Fiddlehead Kami

4G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3

Similar cards

Color identity:
NameManaTypeText
Spider Climb GEnchantment — Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Wolfbitten Captive GCreature — Human Werewolf {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1
The Caldaia Plane — Capenna Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand.
Unesh, Criosphinx Sovereign 4UULegendary Creature — Sphinx Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4
Barrier of Bones BCreature — Skeleton Wall Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 0/3
Mirrodin Besieged 2UEnchantment As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Daybreak Ranger 2GCreature — Human Archer Ranger Werewolf {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2
Stonybrook Banneret 1UCreature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. 1/1
Spectacle Mage 1URCreature — Bird Shaman Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. 2/2
Animate Wall WEnchantment — Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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