M:tG card similarity search
4G · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Hunting Grounds | GW | Enchantment | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." |
Eyes of the Wisent | 1G | Tribal Enchantment — Elemental | Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token. |
Vine Trellis | 1G | Creature — Plant Wall | Defender (This creature can't attack.) {T}: Add {G}. 0/4 |
Kiora, Sovereign of the Deep | 3GU | Legendary Creature — Merfolk Noble | Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 4/5 |
Gatstaf Ravagers | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. 6/5 | |
Moonrise Intruder | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. 2/2 | |
Junji, the Midnight Sky | 3BB | Legendary Creature — Dragon Spirit | Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
Henge Walker | 3 | Artifact Creature — Golem | Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2 |
Soar | 1U | Enchantment — Aura | You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. |
Absorb Energy | 1UU | Instant | Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." |