Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fiddlehead Kami

4G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3

Similar cards

Color identity:
NameManaTypeText
Smoldering Egg 1RCreature — Dragon Egg Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. 0/4
Court of Grace 2WWEnchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Martyr's Soul 2WCreature — Spirit Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Sythis, Harvest's Hand GWLegendary Enchantment Creature — Nymph Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2
Wall of Vines GCreature — Plant Wall Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3
Emissary of Hope 1WWCreature — Spirit Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1
Guardians of Meletis 3Artifact Creature — Golem Defender (This creature can't attack.) 0/6
Necromancer's Familiar 3BCreature — Bird Spirit Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. 3/1
Alabaster Leech WCreature — Leech White spells you cast cost {W} more to cast. 1/3
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
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