Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Field Research

2U · Sorcery

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
Hymn to the Ages 4UInstant — Chorus Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.
Zellix, Sanity Flayer 2ULegendary Creature — Horror Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3
Geier Reach Sanitarium Legendary Land {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Archivist 2UUCreature — Human Wizard {T}: Draw a card. 1/1
Azure Mage 1UCreature — Human Wizard {3}{U}: Draw a card. 2/1
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Gang of Devils 5RCreature — Devil When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
A-Deal Gone Bad 3BInstant Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Page 87