Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Field Surgeon

1W · Creature — Human Cleric

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Glyph of Life WInstant Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Rune of Protection: Blue 1WEnchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Urban Daggertooth 2GGCreature — Dinosaur Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Clay Pigeon 3Artifact Creature — Bird Flying {1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it. 1/1
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illusory Ambusher 4UCreature — Cat Illusion Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Demonfire XRSorcery Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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