M:tG card similarity search
U · World Enchantment
Players play with the top card of their libraries revealed.
Name | Mana | Type | Text |
---|---|---|---|
Arm with Aether | 2U | Sorcery | Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." |
Quirion Explorer | 1G | Creature — Elf Druid Scout | {T}: Add one mana of any color that a land an opponent controls could produce. 1/1 |
Kardur, Doomscourge | 2BR | Legendary Creature — Demon Berserker | When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3 |
Sword of War and Peace | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} |
Crosstown Courier | 1U | Creature — Vedalken | Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1 |
Taunt from the Rampart | 3RW | Sorcery | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
Tectonic Hazard | R | Sorcery | Tectonic Hazard deals 1 damage to each opponent and each creature they control. |
Decoy Gambit | 2U | Instant | For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. |
Painful Quandary | 3BB | Enchantment | Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. |