Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fields of Summer

· Plane — Moag

Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

Similar cards

Color identity:
NameManaTypeText
Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1
Spiritual Guardian 3WWCreature — Spirit When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4
Nihilistic Glee 2BBEnchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Grasping Thrull 3WBCreature — Thrull Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3
Fallaji Excavation 3GGSorcery Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sacred Prey GCreature — Horse Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1
Aurelia, the Law Above 3RWLegendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4
Emberwilde Djinn 2RRCreature — Djinn Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Shu Farmer 1WCreature — Human {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1
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