Card Codex

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17 May 2024: Card library updated.

Fiend Hunter

1WW · Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3

Similar cards

Color identity:
NameManaTypeText
Flickerwisp 1WWCreature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1
Seal Away 1WEnchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Reflection Net 1WUArtifact Flash When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield. {2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
The Princess Takes Flight 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
Illusionist's Stratagem 3UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
Offalsnout 2BCreature — Elemental Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Trial of a Time Lord 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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