M:tG card similarity search
1WW · Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Drowned | 1U | Creature — Zombie | {B}: Regenerate Drowned. 1/1 |
Walking Dead | 1B | Creature — Zombie | {B}: Regenerate Walking Dead. 1/1 |
Karoo Meerkat | 1G | Creature — Mongoose | Protection from blue 2/1 |
Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Seeds of Innocence | 1GG | Sorcery | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. |
Foulmire Knight | B | Creature — Zombie Knight | Deathtouch 1/1 |
Nezumi Cutthroat | 1B | Creature — Rat Warrior | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1 |
Mortarion, Daemon Primarch | 5B | Legendary Creature — Demon Primarch | Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6 |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Knight of Dusk's Shadow | 1B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2 |