M:tG card similarity search
1R · Enchantment
Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Name | Mana | Type | Text |
---|---|---|---|
Mana Drain | UU | Instant | Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. |
Demon Bolt | 2R | Instant | Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Metzali, Tower of Triumph | Legendary Land | (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. | |
Needle Drop | R | Instant | Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card. |
Final Payment | WB | Instant | As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
Shake the Foundations | 2R | Instant | Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
Hunter's Mark | 3G | Instant | This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. |
Sentinel Tower | 4 | Artifact | Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. |
Tishana, Voice of Thunder | 5GU | Legendary Creature — Merfolk Shaman | Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */* |
Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |