Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fiery Confluence

2RR · Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

Similar cards

Color identity:
NameManaTypeText
Izzet Charm URInstant Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Dread Presence 3BCreature — Nightmare Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life. 3/3
Sune's Intervention 4WWInstant Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
Emerald Charm GInstant Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Hull Breach RGSorcery Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Casualties of War 2BBGGSorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Light of Hope WInstant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Valorous Stance 1WInstant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Brokers Confluence 2GWUInstant Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
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