Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fiery Emancipation

3RRR · Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Similar cards

Color identity:
NameManaTypeText
Harmless Offering 2RSorcery Target opponent gains control of target permanent you control.
Tracker 2GCreature — Human {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2
Gather Specimens 3UUUInstant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Goblin Lackey RCreature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1
Freyalise's Winds 2GGEnchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Widespread Brutality 1BRRSorcery Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Undead Alchemist 3UCreature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. 4/2
The Cheese Stands Alone 4WWEnchantment When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
Page 47