M:tG card similarity search
2R · Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Sawblade Scamp | R | Creature — Phyrexian Beast | Haste Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp. {T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. 1/1 |
Warriors' Lesson | G | Instant | Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." |
Attentive Skywarden | 2W | Creature — Phyrexian Kor | Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control. 2/2 |
City on Fire | 5RRR | Enchantment | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead. |
Merfolk Spy | U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. 1/1 |
The Eleventh Doctor | 1WU | Legendary Creature — Time Lord Doctor | I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2 |
Vodalian Tide Mage | 1GU | Creature — Merfolk Wizard | Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. 3/3 |
Torch the Witness | XR | Sorcery | Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Syr Carah, the Bold | 3RR | Legendary Creature — Human Knight | Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target. 3/3 |
Practiced Tactics | W | Instant | Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |