M:tG card similarity search
2R · Enchantment
When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Name | Mana | Type | Text |
---|---|---|---|
Guttural Response | R/G | Instant | Counter target blue instant spell. |
Inflame | R | Instant | Inflame deals 2 damage to each creature dealt damage this turn. |
Problematic Volcano | 1RR | World Enchantment | When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano. |
Cleansing Beam | 4R | Instant | Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. |
Goretusk Firebeast | 5R | Creature — Elemental Boar Beast | When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker. 2/2 |
Practical Research | 3UR | Instant | Draw four cards. Then discard two cards unless you discard an instant or sorcery card. |
Elves of Deep Shadow | G | Creature — Elf Druid | {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Tornado Elemental | 5GG | Creature — Elemental | When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6 |
Heart-Piercer Bow | 2 | Artifact — Equipment | Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Dire Fleet Daredevil | 1R | Creature — Human Pirate | First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. 2/1 |