Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fiery Islet

· Land

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice Fiery Islet: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
Soul Diviner UBCreature — Zombie Wizard {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3
Chemister's Insight 3UInstant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Living Conundrum 4UCreature — Elemental Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5
Keeper of the Mind UUCreature — Human Wizard {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2
Angelic Accord 3WEnchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Mind 4UUInstant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
Dusk Legion Duelist 1WCreature — Vampire Soldier Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn. 2/2
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Meeting of Minds 3UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards.
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