Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fiery Mantle

1R · Enchantment — Aura

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Clutch of Undeath 3BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Mob Mentality REnchantment — Aura Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Nightscape Master 2BBCreature — Zombie Wizard {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. 2/2
Razor Boomerang 3Artifact — Equipment Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip {2}
Roterothopter 1Artifact Creature — Thopter Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2
Llawan, Cephalid Empress 3ULegendary Creature — Cephalid Noble When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3
Enslave 4BBEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Thran Power Suit 2Artifact — Equipment Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Shed Weakness GInstant Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Page 161