M:tG card similarity search
1 · Artifact
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Name | Mana | Type | Text |
---|---|---|---|
Barl's Cage | 4 | Artifact | {3}: Target creature doesn't untap during its controller's next untap step. |
Elvish Hunter | 1G | Creature — Elf Archer | {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1 |
Labyrinth Minotaur | 3U | Creature — Minotaur | Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4 |
Wall of Frost | 1UU | Creature — Wall | Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7 |
Cleric of Chill Depths | 1U | Creature — Merfolk Cleric | Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3 |
Ojutai's Breath | 2U | Instant | Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Press for Answers | 1U | Sorcery | Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Rage of Winter | 1U | Sorcery — Adventure | Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
Take into Custody | U | Instant | Tap target creature. It doesn't untap during its controller's next untap step. |
Rush of Ice | U | Sorcery | Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |