M:tG card similarity search
3G · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Neutralize the Guards | 2B | Instant | Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
Slip On the Ring | 1W | Instant | Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. |
Necrite | 1BB | Creature — Thrull | Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2 |
Gravitic Punch | 3R | Sorcery | Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Troublemaker Ouphe | 1G | Creature — Ouphe | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls. 2/2 |
Skymark Roc | 2WU | Creature — Bird | Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3 |
Void Grafter | 1GU | Creature — Eldrazi Drone | Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. 2/4 |
Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
Trial of a Time Lord | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library. |