Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fight Rigging

2G · Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Geology Enthusiast 3UUCreature — Human Artificer At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. 2/5
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GGCreature — Elemental Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) 2/2
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Land Grant 1GSorcery If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Nezumi Ronin 2BCreature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/1
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Prowling Geistcatcher 3BCreature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Master of Death 1UBCreature — Zombie Wizard When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1
Robber of the Rich 1RCreature — Human Archer Rogue Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Page 225