M:tG card similarity search
R · Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Plague Wight | 1B | Creature — Zombie | Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1 |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Plasma Elemental | 5U | Creature — Elemental | Plasma Elemental can't be blocked. 4/1 |
Duchess, Wayward Tavernkeep | 3R | Legendary Creature — Human Citizen | Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
Cloud Dragon | 5U | Creature — Illusion Dragon | Flying Cloud Dragon can block only creatures with flying. 5/4 |
Containment Priest | 1W | Creature — Human Cleric | Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2 |
Immobilizer Eldrazi | 1R | Creature — Eldrazi Drone | Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1 |
Jungle Lion | G | Creature — Cat | Jungle Lion can't block. 2/1 |