M:tG card similarity search
R · Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Shadow Slice | 4B | Sorcery | Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Steel Seraph | 6 | Artifact Creature — Angel | Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4 |
Hellcarver Demon | 3BBB | Creature — Demon | Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs. 6/6 |
Raving Oni-Slave | 1B | Creature — Ogre Warrior | When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3 |
Chalice of Death | Artifact | {T}: Target player loses 5 life. | |
Onyx Goblet | 2B | Artifact | {T}: Target player loses 1 life. |
Shakedown Heavy | 2B | Creature — Ogre Warrior | Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4 |
Leonin Vanguard | W | Creature — Cat Soldier | At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1 |
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
Boldwyr Intimidator | 5RR | Creature — Giant Warrior | Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5 |