Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Filigree Angel

5WWU · Artifact Creature — Angel

Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Touch of Moonglove BInstant Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Debtors' Transport 5BCreature — Thrull Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3
Gorger Wurm 3RGCreature — Wurm Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) 5/5
Cavalry Pegasus 1WCreature — Pegasus Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Pulse Tracker BCreature — Vampire Rogue Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1
Well of Lost Dreams 4Artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Bitterblossom 1BTribal Enchantment — Faerie At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Page 351